War of the Worldwound
Over two million citizens currently belong to Greater Arcadia. Humans and half-elves make up the majority of the population, but together account for little more than a plurality amongst the many races that have chosen Arcadia as their home. Dwarven colonies dot the Tors of Levine, and the massive undercity of Blackrock Depths harbor tens of thousands deep within the earth. Several elven cities lie scattered through the well-preserved woodlands, wondrous treetop villages said to be impossible to find without an invitation. Small communities of gnomes have established themselves along certain ley-lines and within lingering fey-touched glades, frequently traveling to nearby cities and soaking up the excitement while reminiscing about their lingering connection with the First World. Halflings have found niches within city life, and are often employed as menial but respected labor.
The nation is home to more “exotic” races, as well. Twenty years ago, it was unheard of to see a Saurian anywhere near civilization, but in the past decade more and more of the once-feared lizardfolk have made their way into the cities bordering Lake Hooktongue and Lake Tuskwater. In recent years, young Saurians have even begun attending Arcadian academies, although their rate of maturation is swift and they rarely remain for long after developing the distinctive head crest. Their fearsome, scaled appearance is moderated by a wary politeness they exhibit during their interactions inside cities. Stories of their savagery while defending their territory in the swamps of southern Hooktongue are well known, which is why the Hooktongue Trail is one of the safest highways in the realm despite its forbidding terrain.
The Silverflame centaur tribe has grown vast upon Arcadia’s victories in Ioborea, the War Priestess Xamanthe one of the Autarch’s most fervent followers and greatest war leaders. Fetchlings from the Shadowlands have eagerly made the transition to the material plane, although they tend to congregate in cities, occasionally struggling with color addiction or retreating into monochromania. Celestial touched children, often born under mysterious circumstances, are considered lucky and doted on for their pale, shimmering hair and radiant eyes of liquid jewel. Even some unfortunate souls born of the tragic birthright shared by dhampirs have been welcomed, and it is a fact that drow have been seen walking the streets, some of the dark elves rumored to have been raised within Arcadia. The elemental-blooded are varied, as is the average citizen’s perception of such races, the most notable being the oread living within Blackrock Depths or the Tors of Levine and a few small communities of undines lay scattered across the lakes and rivers within Arcadia.
The peace between the various races is not always a comfortable one. Not everything is sunshine and honey (although parts of the nation are renowned for both in abundance): people still succumb to fear, hate, and outright stupidity. Jealousy and bitterness, envy and greed, such things are part of humanoid nature. But with the aid of the Puella Magi, the Redemptionists, a finely tuned message, a massive educational system incorporating a centralized consortium of specialized institutions of knowledge… not to mention the amazing catchy songs, tales, and experiences that have helped shape the brand new culture thanks to the contributions of bards, minstrels and gleemen from across the realm and beyond. The Autarch has bought the disparate populations some breathing space, and slowly the mistrust and unease was bled away by unified responses to crisis after crisis, a bond forged in battle and mutually-held objectives. Hatred, when properly channeled, can have its uses, and the anger and resentment of the common citizen are turned towards the existential yet tangible threats of demons and orcs. And in the back of their minds, Cheliax.