War of the Worldwound
Arcadia spans a wide area and is home to many races. Humans and half-elves compose the majority of citizens. Dwarves operate semi-independently in their mountain holds, and elves and gnomes share woodland glades and treetop villages in the hearts of Arcadian forests.
More exotic races have joined the nation, living amongst the more cosmopolitan cities or dwelling within their own semi-independent territories.
Allowed races: aasimar, catfolk, dhampir, drow, fetchling, elemental (ifrit, oread, sylph, undine), changeling, duergar, kitsune and suli.
Shadowscale Saurian, Arcadian lizardfolk. Use the nagaji racial template.
Descendants of the Silverflame tribe, the centaurs of Arcadia draw their ranks from the formerly independent bands that roam Ioborea. An average centaur stands over 7 feet tall and weights upward of 2,000 pounds.
+ 4 Strength, + 2 Constitution, – 2 Intelligence; powerful and capable of running from dawn until dusk, centaurs take little interest in books and learning, preferring more physical pursuits.
Large: Centaurs are Large creatures. This gives the creature a + 2 natural armor bonus, a – 1 size penalty to its AC and on attack rolls, a + 1 bonus to its CMB and CMD, a – 2 penalty on Fly skill checks, and a – 4 penalty on Stealth skill checks.
Fast Speed: Centaurs have a base speed of 50 feet. This is reduced to 35 feet in medium or heavy armor.
Darkvision: Centaurs can see 60 feet in the darkness.
Half-horse: Centaurs are large creatures with Medium sized upper bodies. They occupy a 10 foot space, have a 5 foot reach, use medium weapons and wear large armor.
Natural Weapons: Centaurs possess 2 hoof attacks that do 1d6 bludgeoning damage. These attacks are secondary attacks (-5 to hit, 50% Strength bonus to damage).
Undersized Weapons: Although their equine bodies add significantly to their size, centaur arms and torso are medium-sized. Centaurs use medium sized weapons.
Languages: Centaurs begin play speaking Common and Sylvan. Centaurs with high Intelligence scores can choose from the following: Elven, Draconic, Giant.
Natural Born Cavalry (Combat)
Benefit: You are considered both your rider and your mount for the purposes of feats and abilities. You cannot take Mounted Combat, but are considered to have the feat when meeting prerequisites for other feats.